Holes (1995)

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Playtime: 180
Min. Age: 10
Number of Players: 2 - 12
Publisher: Tri Tac Games LLC (Tri Tac Talents)
Designers: Richard Tucholka
Artists: Tom Dow, William Aksel Kuehl
Mechanics: Line of Sight, Modular Board, Scenario / Mission / Campaign Game, Player Judge, Variable Set-up, Player Elimination, Zone of Control, Critical Hits and Failures, Dice Rolling, Square Grid, Variable Player Powers, Role Playing, Events
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In the mid-2000's, something is opening Holes, corridors into other dimensions, which are destroying the Earth's ecological balance. These passages are filled with hostile aliens and mechanical life-forms.

Your objective as a Trained Holebusting Operative is to get to the core and destroy it.

Holes has a wicked sense of humor, with such hostile and funky aliens as Brats, Kagoody, Klowns, Zonies, and Rats. It's a great beer and peanuts game, and lavishly illustrated.

This game is a cross between an RPG and a miniatures game. Players command a squad of 12 humans as they battle their way into a randomly generated maze of corridors. The game uses a d100 for all combat resolution and lets players choose a few modifiers if they want to expand the No-Frills Combat System.

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ag.gameitem.lastUpdated: 2025-05-06 14:59:42.789