Holes (1995)

Playtime: 180
Min. Age: 10
Number of Players:
2 - 12
Publisher:
Tri Tac Games LLC (Tri Tac Talents)
Designers:
Richard Tucholka
Artists:
Tom Dow,
William Aksel Kuehl
Mechanics:
Line of Sight,
Modular Board,
Scenario / Mission / Campaign Game,
Player Judge,
Variable Set-up,
Player Elimination,
Zone of Control,
Critical Hits and Failures,
Dice Rolling,
Square Grid,
Variable Player Powers,
Role Playing,
Events
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In the mid-2000's, something is opening Holes, corridors into other dimensions, which are destroying the Earth's ecological balance. These passages are filled with hostile aliens and mechanical life-forms.
Your objective as a Trained Holebusting Operative is to get to the core and destroy it.
Holes has a wicked sense of humor, with such hostile and funky aliens as Brats, Kagoody, Klowns, Zonies, and Rats. It's a great beer and peanuts game, and lavishly illustrated.
This game is a cross between an RPG and a miniatures game. Players command a squad of 12 humans as they battle their way into a randomly generated maze of corridors. The game uses a d100 for all combat resolution and lets players choose a few modifiers if they want to expand the No-Frills Combat System.
Your objective as a Trained Holebusting Operative is to get to the core and destroy it.
Holes has a wicked sense of humor, with such hostile and funky aliens as Brats, Kagoody, Klowns, Zonies, and Rats. It's a great beer and peanuts game, and lavishly illustrated.
This game is a cross between an RPG and a miniatures game. Players command a squad of 12 humans as they battle their way into a randomly generated maze of corridors. The game uses a d100 for all combat resolution and lets players choose a few modifiers if they want to expand the No-Frills Combat System.
We currently have no price data for this game.
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ag.gameitem.lastUpdated: 2025-05-06 14:59:42.789