The Lord of the Rings: The Card Game – Escape from Mount Gram (2015)

Spielzeit: 60
Mindestalter: 13
Spieleranzahl:
1 - 2
Verlag:
Fantasy Flight Games,
Heidelberger Spieleverlag,
Giochi Uniti,
Galakta,
Edge Entertainment
Spiel-Designer:
MJ Newman,
Caleb Grace
KÜnstler:
Jordan Saia,
Amelie Hutt,
Oscar Römer,
Magali Villeneuve,
Łukasz Jaskólski,
Tawny Fritz,
Guillaume Ducos,
Nicholas Gregory,
Alexandre Dainche,
Aldo Katayanagi,
Jorge Borrero,
Rafał Hrynkiewicz,
John Stanko,
Aurélien Hubert,
Joel Hustak,
Anthony Feliciano,
Owen William Weber,
Cassandre Bolan,
Ferdinand Dumago Ladera,
Tomasz Jedruszek,
Kaija Rudkiewicz,
Jake Bullock
Mechaniken:
Cooperative Game,
Hand Management,
Variable Player Powers
Dieses Spiel wird aktuell nicht auf unserem Marktplatz gehandelt:
Dieses Spiel wird aktuell nicht auf unserem Marktplatz gehandelt. Wenn Du es verkaufen willst, trage es bitte hier ein:
Marktplatz
Zeige Beschreibung Zeige Kommentare Preis Trend
From the publisher's website:
"It was deep, deep, dark, such as only goblins that have taken to living in the heart of the mountains can see through. The passages there were crossed and tangled in all directions, but the goblins knew their way."
–J.R.R. Tolkien, The Hobbit
Escape from Mount Gram is the second Adventure Pack in the Angmar Awakened cycle for The Lord of the Rings: The Card Game.
For centuries, the Goblins of Mount Gram have remained hidden within their dark stronghold. Their past attempts at invading Eriador are but distant memories. Still, they live in lands tainted by ancient evils, and evil lives within their hearts. Now, in Escape from Mount Gram, the Goblins of Mount Gram are once again up to trouble, and when they capture a host of Rangers and heroes, it's up to you and your heroes to lead a daring and dramatic prison break!
In addition to its wild, new scenario, Escape from Mount Gram introduces a new hero for the Lore sphere and three copies each of nine different player cards. These cards explore a variety of different themes, divided among the different spheres of influence. While Leadership players benefit from a pair of cards that encourage direct action against the Enemy, Tactics players gain a pair of Ent-focused cards, Spirit players gain a new side quest, and Lore players gain two cards that support a new mechanic based around manipulating the encounter deck and the victory display.
"It was deep, deep, dark, such as only goblins that have taken to living in the heart of the mountains can see through. The passages there were crossed and tangled in all directions, but the goblins knew their way."
–J.R.R. Tolkien, The Hobbit
Escape from Mount Gram is the second Adventure Pack in the Angmar Awakened cycle for The Lord of the Rings: The Card Game.
For centuries, the Goblins of Mount Gram have remained hidden within their dark stronghold. Their past attempts at invading Eriador are but distant memories. Still, they live in lands tainted by ancient evils, and evil lives within their hearts. Now, in Escape from Mount Gram, the Goblins of Mount Gram are once again up to trouble, and when they capture a host of Rangers and heroes, it's up to you and your heroes to lead a daring and dramatic prison break!
In addition to its wild, new scenario, Escape from Mount Gram introduces a new hero for the Lore sphere and three copies each of nine different player cards. These cards explore a variety of different themes, divided among the different spheres of influence. While Leadership players benefit from a pair of cards that encourage direct action against the Enemy, Tactics players gain a pair of Ent-focused cards, Spirit players gain a new side quest, and Lore players gain two cards that support a new mechanic based around manipulating the encounter deck and the victory display.
Wir haben leider momentan keine Preis-Informationen für dieses Spiel.
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-28 03:50:08.461