Go (-2200)

Playtime: 180
Min. Age: 8
Number of Players:
2
Publisher:
WorldWise Imports, LLC,
Longfield Games,
Korea Boardgames,
L'Impensé Radical,
Volume-One Products,
Carl Weible KG,
Mitsubishi Fuso,
Hausser,
Das Spiel,
Schmidt International,
Shin Kwang Baduk,
Dilemma Games,
E. S. Lowe Company Inc.,
Schmidt Spiele,
Dal Negro,
Dynamic Games / Dynamic Design Industries,
Woodstock Spiele,
Ponnuki,
Hartung-Spiele,
Pacific Game Company,
John Sands Pty Ltd,
Ha Ha Sisters LLC,
Hebsacker Verlag,
Cayro, The Games,
Monkey Pod Games,
Wm F. Drueke & Sons, Inc.,
Gamma Two Games,
Alga,
3M,
The Game Keeper, Inc.,
Spear's Games,
CHH Games,
Mitra,
Carlton Books,
Spielquader,
Brybelly,
Cathay,
Sato Kei Shoten Co., Ltd.,
Philos,
Waddingtons,
Milton Bradley,
Japan Publications, Inc.,
Creative Crafthouse,
Gammon Games,
Ludens Spirit,
Dujardin,
J.P. Raymond Rivarola,
nestorgames,
(Unknown),
Barnes & Noble,
Fame Products,
Jumbo,
(Public Domain),
The Game Crafter, LLC,
John N. Hansen Co., Inc.,
Gentosha Education,
Wood Expressions,
Reiss Games,
Crisloid,
The Avalon Hill Game Co,
HEMA,
Ishi Press International,
Otto Maier Verlag,
Skor-Mor,
Geoludie,
Copp Clark Publishing Company,
U3,
General Sportcraft Company,
Ariel Productions Ltd,
Michael Stanfield,
Borras Plana S.A.,
Fratelli Fabbri Editori (Fabbri Editore),
Play All Day Games,
L. P. Septímio,
Hobby,
Yellow Mountain Imports,
ZTS Plastyk
Designers:
(Uncredited)
Artists:
Barbro Hennius,
Norman Sommer
Mechanics:
Square Grid,
Enclosure
This game is currently not traded on the marketplace:
This game is currently not listed on the marketplace. If you want to sell yours, please add it to the marketplace.
Marketplace
Show Description Show Comments Price Trend
By all appearances, Go is just two players taking turns laying stones on a 19×19 (or smaller) grid of intersections. But once its basic rules are understood,Go shows its staggering depth. One can see why many people say it's one of the most elegant brain-burning abstract games in history.
Players place one stone at a time on the board at an empty intersection. The goal of the game is to try to claim the most territory by walling off sections of the board and surrounding or capturing each other's stones. The game doesn't end until the board fills up, or, more often, when both players agree to end it, at which time whoever controls the most territory wins.
Players place one stone at a time on the board at an empty intersection. The goal of the game is to try to claim the most territory by walling off sections of the board and surrounding or capturing each other's stones. The game doesn't end until the board fills up, or, more often, when both players agree to end it, at which time whoever controls the most territory wins.
We currently have no price data for this game.
Related Games
ag.gameitem.lastUpdated: 2025-04-28 08:57:23.367