Carcassonne (2000)

Playtime: 45
Min. Age: 7
Number of Players:
2 - 5
Publisher:
Monkey Time,
Kaissa Chess & Games,
Swan Panasia Co., Ltd.,
Giochi Uniti,
Venice Connection,
SuperHeated Neurons,
Lautapelit.fi,
Korea Boardgames,
Midgaard Games,
Paper Iyagi,
999 Games,
Albi,
cutia.ro,
Hans im Glück,
Grow Jogos e Brinquedos,
MINDOK,
Enigma (Bergsala Enigma),
Bard Centrum Gier,
Möbius Games,
Nordic Games ehf,
Hobby World,
Fantasmagoria,
Piatnik,
Filosofia Éditions,
Ponva d.o.o.,
Astrel Games,
Stupor Mundi,
Devir,
Feelindigo,
Rio Grande Games,
Smart Ltd,
NeoTroy Games,
Z-Man Games,
Schmidt Spiele,
Ísöld ehf.,
Ventura Games,
Brain Games
Designers:
Klaus-Jürgen Wrede
Artists:
Chris Quilliams,
Doris Matthäus,
Anne Pätzke,
Marcel Gröber,
Franz-Georg Stämmele
Mechanics:
Pattern Building,
Map Addition,
Tile Placement,
Enclosure,
Area Majority / Influence
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Carcassonne is a tile placement game in which the players draw and place a tile with a piece of southern French landscape represented on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, et cetera. Having placed a tile, the player can then decide to place one of his/her meeples in one of the areas on it: in the city as a knight, on the road as a robber, in the cloister as a monk, or in the field as a farmer. When that area is complete that meeple scores points for its owner.
During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him/her a hard time to complete his/her project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.
First game in the Carcassonne series.
During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him/her a hard time to complete his/her project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.
First game in the Carcassonne series.
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ag.gameitem.lastUpdated: 2025-04-27 05:34:34.495