Throneworld (1997)

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Playtime: 270
Min. Age: 0
Number of Players: 2 - 6
Publisher: Prism Games, TimJim Games
Designers: Thomas Lehmann
Artists: Jeff Sturgeon, Rich Enloe, Carolyn Wales, Thomas Lehmann
Mechanics: Hexagon Grid, Variable Player Powers
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Players expand from their home world to explore systems, starting at the edges of a board and working inward towards the center Throneworld. The systems get progressively tougher as players move inward which often involves battling units of greater size and/or technology level. The interesting mechanics allows players to choose 11 different unit types (6 space and 5 ground) to organize into fleets, explore and conquer worlds. In addition, there are four types of technology: Space Combat, Ground Combat, Jump (controls how far a fleet may move), and Communications (controls the distance you can control fleets). Players compete to be the first to control a certain number of systems for a full turn. Controlling the Throneworld counts as six (6) systems.

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ag.gameitem.lastUpdated: 2025-04-28 02:26:54.799