Mare Nostrum: Volume One of the Fronte Mare Series (1983)

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Playtime: 480
Min. Age: 12
Number of Players: 1 - 4
Publisher: Italiana Editrice Simulazioni: I.E.S.
Designers: Massimilliano Bertuzzi, R. Buschi, M. Villa
Artists: Unknown
Mechanics: Secret Unit Deployment, Hexagon Grid, Line of Sight, Campaign / Battle Card Driven, Simulation, Paper-and-Pencil, Grid Movement, Dice Rolling, Movement Points, Hand Management
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Mare Nostrum: Fronte Mare is a simulation game recreating every aspect of modern naval combat in the Mediterranean Sea during World War Two. Each hex represents 1 maritime mile and unit scales represent single ships. Game turns represent 15 minutes. Average playing time is 2 to 8 hours depending on the scenario.

Complexity rating is from 5.6 to 6.2 (using the old SPI scale). Number of players can be 1 to 4, or teams.

Components include:


2 counter sheets, 300 counters (white for Italians, red for British and Australians, blue for the French and a red, white and blue striped counter for the single Dutch ship).
2 rules folder, one in Italian and one in English,
2 scenario folders, one in Italian and one in English,
1 counter trays with labels (the labels were preprinted on stickers and the case looks like a mini tackle box),
1 game-table sheet,
1 modifying technical table,
6 floating tactical maps,
3 ships log sheets,
2 colored dice.


Scenarios range from 1940 - 1942 and include:

Punta Stilo (July 9, 1940),
Capo Spada (July 19, 1940),
Canale di Sicilia (hypothetical), June 12, 1940,
Canale di Sicilia 2 (Oct. 12, 1940),
Battaglia della seconda Sirte (March 21, 1941),
Gaudo (March 28, 1941),
Matapan (March 28, 1941),
Secche di Kerkennah (April 16, 1941),
Operation Mincemeat (hypothetical) August 24, 1941, plus many others.


This game was designed to be part of a series, "Fronte Mare". Miniatures can also be adapted to this system easily.

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ag.gameitem.lastUpdated: 2025-04-27 01:58:51.479