You have found what you were searching for...
If you want more for your analog gaming (Events, Cons, Groups, Marketplace, Collection-Management ...) , please register here for free:
Register
Mig Alley (2007)

Playtime: 60
Min. Age: 12
Number of Players:
2 - 0
Publisher:
Tumbling Dice
Designers:
Chris Russell
Artists:
(Uncredited)
Mechanics:
Dice Rolling
This game is currently not traded on the marketplace:
This game is currently not listed on the marketplace. If you want to sell yours, please add it to the marketplace.
Marketplace
Show Description Show Comments Price Trend
From the website:
Mig Alley is part of the Wings at War series of wargames rules from Tumbling Dice. Mig Alley is designed for recreating Korean War air combat using Tumbling Dice's 1/600th scale aircraft models.
The games are designed to last around one or two hours. As the sky tends to be a lot less cluttered than the ground, games can be set up quickly and fewer models are required - making for a cheaper night out.
Any number of people can play. As the victory target is dependant on the size of a force, opposing sides don't have to be equally balanced, a smaller or less sophisticated mix of planes can defeat a larger or more advanced enemy by reaching their (lower) victory target first.
Each model represents an individual aircraft or balloon. Elevation is abstracted using 4 levels, and the game uses D6 and D3 (a d6 numbered 1,1,2,2,3,3) for combat resolution.
Mig Alley is part of the Wings at War series of wargames rules from Tumbling Dice. Mig Alley is designed for recreating Korean War air combat using Tumbling Dice's 1/600th scale aircraft models.
The games are designed to last around one or two hours. As the sky tends to be a lot less cluttered than the ground, games can be set up quickly and fewer models are required - making for a cheaper night out.
Any number of people can play. As the victory target is dependant on the size of a force, opposing sides don't have to be equally balanced, a smaller or less sophisticated mix of planes can defeat a larger or more advanced enemy by reaching their (lower) victory target first.
Each model represents an individual aircraft or balloon. Elevation is abstracted using 4 levels, and the game uses D6 and D3 (a d6 numbered 1,1,2,2,3,3) for combat resolution.
We currently have no price data for this game.
Related Games
ag.gameitem.lastUpdated: 2025-04-26 21:25:18.464