Divine Right (1979)
Playtime: 360
Min. Age: 12
Number of Players:
2 - 6
Publisher:
Right Stuf,
Pungo Games,
Tactical Studies Rules (TSR),
Worthington Games
Designers:
Barry Beadman,
Glenn Rahman,
Kenneth Rahman
Artists:
Kenneth Rahman,
David A. Trampier,
Barry Beadman,
David C. Sutherland, III
Mechanics:
Variable Phase Order,
Hexagon Grid,
Movement Points,
Variable Set-up,
Variable Player Powers,
Simulation,
Dice Rolling,
Events,
Grid Movement,
Player Elimination,
Open Drafting,
Zone of Control
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Divine Right combines combat, diplomacy, and role-playing into 2-6 hours of fast-paced action as
each player attempts to build and hold together an alliance of kings long enough to defeat the other players
and win the game. The kingdoms of humans, elves, goblins, dwarves and trolls are pawns in the power games
that absolute monarchs play. Ambassadors vie for the attention of the kings whose favor they curry.
Assassination and backstabbing are popular pastimes, and loyal allies may leave your side in the heat of
battle at the drop of a hat — or a die. The magicians, too, get their arcane fingers into things,
and the gods intervene as well. It is a situation that demands skill and luck.
The box contains rule book, full-color mapsheet, over 250 die-cut counters, dice, and cards.
—description from the publisher
Expanded by:
Divine Right: Scarlet Empire
The box contains rule book, full-color mapsheet, over 250 die-cut counters, dice, and cards.
—description from the publisher
Expanded by:
Divine Right: Scarlet Empire
We currently have no price data for this game.
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ag.gameitem.lastUpdated: 2025-04-26 12:31:37.645