Divine Right (1979)
Spielzeit: 360
Mindestalter: 12
Spieleranzahl:
2 - 6
Verlag:
Worthington Games,
Tactical Studies Rules (TSR),
Right Stuf,
Pungo Games
Spiel-Designer:
Kenneth Rahman,
Barry Beadman,
Glenn Rahman
KÜnstler:
Kenneth Rahman,
Barry Beadman,
David A. Trampier,
David C. Sutherland, III
Mechaniken:
Simulation,
Variable Phase Order,
Zone of Control,
Grid Movement,
Hexagon Grid,
Movement Points,
Events,
Player Elimination,
Variable Player Powers,
Open Drafting,
Variable Set-up,
Dice Rolling
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Divine Right combines combat, diplomacy, and role-playing into 2-6 hours of fast-paced action as
each player attempts to build and hold together an alliance of kings long enough to defeat the other players
and win the game. The kingdoms of humans, elves, goblins, dwarves and trolls are pawns in the power games
that absolute monarchs play. Ambassadors vie for the attention of the kings whose favor they curry.
Assassination and backstabbing are popular pastimes, and loyal allies may leave your side in the heat of
battle at the drop of a hat — or a die. The magicians, too, get their arcane fingers into things,
and the gods intervene as well. It is a situation that demands skill and luck.
The box contains rule book, full-color mapsheet, over 250 die-cut counters, dice, and cards.
—description from the publisher
Expanded by:
Divine Right: Scarlet Empire
The box contains rule book, full-color mapsheet, over 250 die-cut counters, dice, and cards.
—description from the publisher
Expanded by:
Divine Right: Scarlet Empire
Wir haben leider momentan keine Preis-Informationen für dieses Spiel.
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ag.gameitem.lastUpdated: 2025-04-26 12:31:37.645