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The Mountaineering Game (1955)

Playtime: 0
Min. Age: 0
Number of Players:
2 - 3
Publisher:
Odhams Press
Designers:
Unknown
Artists:
Ronald Lampitt
Mechanics:
Roll / Spin and Move
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Simple roll and move game. The board represents a winding track to the summit of a mountain. Move by the roll of two dice roll and obey any instructions on the special spaces. These are:
7. Move back to start.
13.Snowstorm. Go back 5 spaces.
17.Avalanche. Go back 3 spaces.
18.Advance to 21.
21.Fall. Need a double to advance.
28.Rest Hut. Stay for 3 throws.
34.Rest Hut. Stay for 3 throws.
37.Advance 6 spaces.
42.Mist. Need a double to advance.
49.Blizzard. Go back to 34.
50.Blizzard. Go back to 42.
59.Goats impede advance. Lose 2 throws.
60.Cloud. Go back 12 spaces.
Note the typical example in the rules of what you don't do (rather what you usually do in games of this vintage)
"Each must throw a double to begin, but does not take another turn for any double thrown during the course of play".
The winner is the first to overcome all the obstacles on the way and reach the summit.
7. Move back to start.
13.Snowstorm. Go back 5 spaces.
17.Avalanche. Go back 3 spaces.
18.Advance to 21.
21.Fall. Need a double to advance.
28.Rest Hut. Stay for 3 throws.
34.Rest Hut. Stay for 3 throws.
37.Advance 6 spaces.
42.Mist. Need a double to advance.
49.Blizzard. Go back to 34.
50.Blizzard. Go back to 42.
59.Goats impede advance. Lose 2 throws.
60.Cloud. Go back 12 spaces.
Note the typical example in the rules of what you don't do (rather what you usually do in games of this vintage)
"Each must throw a double to begin, but does not take another turn for any double thrown during the course of play".
The winner is the first to overcome all the obstacles on the way and reach the summit.
We currently have no price data for this game.
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ag.gameitem.lastUpdated: 2025-04-27 01:51:16.452