F.E.B.A.+: Forward Edge of the Battle Area – Skirmish to Company Level Rules for Modern Land Wargaming (1970 to Present Date) (1998)

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Playtime: 0
Min. Age: 12
Number of Players: 2
Publisher: Quick Reaction Force
Designers: Geoff Titchener
Artists: Unknown
Mechanics: Simulation
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F.E.B.A.: Forward Edge of the Battle Area
The basic rules are almost repeats for EoS, set for skirmish level, though the weaponry can be a lot more exotic.

The upgrade set (hence the ‘+’ after FEBA) are set for Company or, for multi-player and a day, battalion level games. They are easy to use, fast and fun and as close to realistic as we can get in a wargame.

The complexity comes more from the weaponry of the modern era – tandem warheads, composite armours and add-on armour blocks. At higher command levels, these tend to fade away and a vehicle is either dead, or not.

The rules were extensively play-tested by the-then members of the Army Wargames Association, many of whom were veterans of Northern Ireland and First Gulf war, so, it should be pretty accurate!

—description from the publisher

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ag.gameitem.lastUpdated: 2025-04-27 00:43:02.782