Commando Actions: A Game of Tactical Level Combat in World War II (1981)

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Playtime: 240
Min. Age: 12
Number of Players: 2 - 4
Publisher: Yaquinto
Designers: Michael J. Matheny
Artists: Unknown
Mechanics: Dice Rolling, Simulation, Grid Movement, Hexagon Grid
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Commando Actions is a turn based hex and counter small unit level simulation of commando actions or raids during WWII. Hexes are 25 meters, elevation levels 150 feet, turns are 10 minutes and counter are 3-10 men teams or single tanks, guns, ships, buildings, etc.

The game rules are divided into the basic game (book 1 of the rules) and optional/advanced optional rules (book 2). Optional rules:

Night and sunrise turns
Dummy units
Alert status and alarms
Sentry units


Advanced Optional rules include:

Aircraft
Naval shore batteries and support ships
Blind fire and scatter
Evade movement
Run movement
Voluntary suppression/pin
Parachute drops
Passenger vehicles
Anti-aircraft units
Split fire
Opportunity fire
Close assault
Overrun
Recrewing unmanned weapons
Fieldcraft modification
Officer modification
Unit surrender
Smoke
Emplacements
Flail tanks


Commando Actions is very similar (more compatible than similar) in scale and mechanics to Pacific theater game Beachhead: A Game of Island Invasions in the South Pacific 1942-1944.

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ag.gameitem.lastUpdated: 2025-04-28 08:55:09.586