Cutthroat Caverns (2007)

Bild zu $item.gameThumb0Url Playtime: 90
Min. Age: 12
Number of Players: 3 - 6
Publisher: Smirk & Dagger Games, IELLO
Designers: Curt Covert
Artists: Paul Adam, Steve Messenger, William Teo, Tim Wollweber, Ian Field-Richards, Mats Holmgren, Mark Jernstrom, Morgan Rashand, Noel Hill, Justin Brunetto, Chad Savage, Bruno Krippahl, Adam Vehige, Henri Härkönen, Loïc Muzy, Curt Covert, Eric R. Martin
Mechanics: Semi-Cooperative Game, Hand Management, Take That, Player Elimination, Kill Steal, Simultaneous Action Selection

"Without teamwork, you will never survive. Without betrayal, you’ll never win."

Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.

A unique combination of cooperative game play and opportunistic backstabbing.



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ag.gameitem.lastUpdated: 2025-05-01 22:34:34.495