Cutthroat Caverns (2007)

Bild zu $item.gameThumb0Url Playtime: 90
Min. Age: 12
Number of Players: 3 - 6
Publisher: Smirk & Dagger Games, IELLO
Designers: Curt Covert
Artists: Ian Field-Richards, Chad Savage, Noel Hill, Morgan Rashand, Curt Covert, Loïc Muzy, Mark Jernstrom, Mats Holmgren, Henri Härkönen, Adam Vehige, Tim Wollweber, Bruno Krippahl, Eric R. Martin, Justin Brunetto, William Teo, Steve Messenger, Paul Adam
Mechanics: Player Elimination, Hand Management, Kill Steal, Simultaneous Action Selection, Semi-Cooperative Game, Take That

"Without teamwork, you will never survive. Without betrayal, you’ll never win."

Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.

A unique combination of cooperative game play and opportunistic backstabbing.



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ag.gameitem.lastUpdated: 2025-05-01 22:34:34.495