Rules for Wargaming (1971)

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Playtime: 0
Min. Age: 10
Number of Players: 2
Publisher: Shire Publications
Designers: Arthur Taylor
Artists: Unknown
Mechanics: Unknown
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Basic war-game rules on different topics:

English civil war
Marlborough's Wars
Napoleonic Warfare
American Civil War
Mechanized Warfare
18th century naval Warfare
Modern Naval Warfare
Air warfare 1914-1918


Diceless rules thus movement, morale and combat results are predictable. Morale effects are mostly dependent on casualties taken and when challenged, certain reactions will occur. A low-morale unit that has taken a fair number of casualties that is charged by double their number will always retreat, for example.

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ag.gameitem.lastUpdated: 2025-05-03 12:17:00.314