Contiguity (2007)

Playtime: 0
Min. Age: 0
Number of Players:
2
Publisher:
(Web published),
Paizo Publishing
Designers:
Richard Hutnik
Artists:
Unknown
Mechanics:
Unknown
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Number of players: 2
Object of the game: Connect all of pieces into one orthogonally connected contiguous group of pieces.
Equipment: Game board (each number space of outer ring is divided up into four spaces). 6 red disks. 6 white disks.
White goes first. Randomly pick who will play white.
Each player alternates turns moving one of their pieces until one player wins.
Pieces have two types of moves, a slide or a jump:
A slide move consist of moving a piece vertically (towards the inside of the outer track or towards the outside) or horizontally (to a space of a larger or smaller number) an unlimited number of spaces until it lands on a desired empty space. A piece may slide through multiple empty spaces but NOT an occupied space. A piece also may not land on the same space it started its turn on.
A jump move consists of a piece jumping over a single piece of either player, vertically or horizontally and landing on an empty space. A jump is like a slide, except the jumping piece is sliding through an occupied space. A piece may not jump over more than one piece.
Ending the Game
The first player to get all 6 of his pieces into one orthogonally connected contiguous group of pieces (vertically and/or horizontally adjacent) wins the game.
Object of the game: Connect all of pieces into one orthogonally connected contiguous group of pieces.
Equipment: Game board (each number space of outer ring is divided up into four spaces). 6 red disks. 6 white disks.
White goes first. Randomly pick who will play white.
Each player alternates turns moving one of their pieces until one player wins.
Pieces have two types of moves, a slide or a jump:
A slide move consist of moving a piece vertically (towards the inside of the outer track or towards the outside) or horizontally (to a space of a larger or smaller number) an unlimited number of spaces until it lands on a desired empty space. A piece may slide through multiple empty spaces but NOT an occupied space. A piece also may not land on the same space it started its turn on.
A jump move consists of a piece jumping over a single piece of either player, vertically or horizontally and landing on an empty space. A jump is like a slide, except the jumping piece is sliding through an occupied space. A piece may not jump over more than one piece.
Ending the Game
The first player to get all 6 of his pieces into one orthogonally connected contiguous group of pieces (vertically and/or horizontally adjacent) wins the game.
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ag.gameitem.lastUpdated: 2025-05-01 09:10:28.826