Battle For Souls (2013)

Mindestalter: 14
Spieleranzahl: 1 - 4
Verlag: Robert Burke Games
Spiel-Designer: Robert Burke
KÜnstler: Hans Baldung, William Bouguereau, Francisco de Zurbarán, Cornelis Galle, the Elder, Raphael (I), Jean Benner, Hans Holbein, the Younger, Fra Angelico, Taddeo di Bartolo, François Gérard, Limbourg Brothers, Nicolas Poussin, François-Guillaume Ménageot, John William Godward, Vasily Grigorevich Perov, Ilya Repin, Michiel Van Coxie, Pieter Bruegel the Elder, Quentin Matsys, Bartolomé Esteban Murillo, Titian, Pietro Perugino, James Powell (II), George F. Watts, Hieronymus Bosch, Joel Dorman Steele, Gustave Doré, William Blake, Hans Memling, Ford Madox Brown, Maria Wiik, Claudio Coello, William Holman Hunt, Dante Gabriel Rossetti, Henry Fuseli, Svilen Kostadinov, Michelangelo, Arnold Böcklin, Christian Reuter, Viktor Vasnetsov, Giovanni Battista Salvi da Sassoferrato, Sir Peter Paul Rubens, Evelyn De Morgan, Richard Bergh, Ernst Josephson, Guido Reni, Carl Larsson, Caravaggio, Rembrandt van Rijn, Albrecht Dürer, Peder Severin Krøyer, Frans Luycx, Esther Baker Steele, Anders Leonard Zorn, Juan Correa, Luis Francisco, Martin Schongauer, Pietro de Cortona, Francesco del Cossa, Albert Gustaf Aristides Edelfelt, Annibale Carracci, Luis Ricardo Falero, Andrea Mantegna, Miguel Cabrera, Alonso Miguel de Tovar, Johannes Vermeer, Jean-Léon Gérôme, Niklaus Manuel, Michael Pacher
Mechaniken: Deck, Bag, and Pool Building, Team-Based Game, Push Your Luck, Hand Management, Set Collection
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Battle For Souls is a card game pitting the seven archangels of heaven versus the seven princes of hell in a fight for the eternal souls of humankind.
In the game, 1, 2, or 4 players choose the side of heaven or the side of hell. Each side will battle for 28 souls, which are worth victory points. Players add holy or unholy points on the souls in play based on how they use temptation, virtue, sin, intercession, holy relic, unholy relic, angel and devil cards. Earn enough holy points, and when the soul is reaped it goes to heaven, earning the side of good victory points; earn enough unholy points, and when the soul is reaped it goes to hell, earning the side of evil victory points. If a soul does not earn enough holy or unholy points and is reaped, it goes to purgatory where its victory points are not counted.
Guiding a soul to complete purity or complete darkness before death and final judgment adds a new archangel or prince of hell to a player's arsenal. Influence on souls can be spent for more powerful cards that have special abilities, and allow a player to gain souls more quickly.
Many strategic decisions impact play. Strategies include focusing on gaining more help from heaven or hell to increase your power, working to reap souls quickly from the start with little intervention from the angelic and demonic hordes, or balancing your play to ensure victory.
Sin, Intercession, and Relic cards can be purchased for beneficial effects at the cost of holy and unholy points. These help to make for deep gameplay and excellent risk-reward scenarios. Invest in these cards to strengthen your position.
In the game, 1, 2, or 4 players choose the side of heaven or the side of hell. Each side will battle for 28 souls, which are worth victory points. Players add holy or unholy points on the souls in play based on how they use temptation, virtue, sin, intercession, holy relic, unholy relic, angel and devil cards. Earn enough holy points, and when the soul is reaped it goes to heaven, earning the side of good victory points; earn enough unholy points, and when the soul is reaped it goes to hell, earning the side of evil victory points. If a soul does not earn enough holy or unholy points and is reaped, it goes to purgatory where its victory points are not counted.
Guiding a soul to complete purity or complete darkness before death and final judgment adds a new archangel or prince of hell to a player's arsenal. Influence on souls can be spent for more powerful cards that have special abilities, and allow a player to gain souls more quickly.
Many strategic decisions impact play. Strategies include focusing on gaining more help from heaven or hell to increase your power, working to reap souls quickly from the start with little intervention from the angelic and demonic hordes, or balancing your play to ensure victory.
Sin, Intercession, and Relic cards can be purchased for beneficial effects at the cost of holy and unholy points. These help to make for deep gameplay and excellent risk-reward scenarios. Invest in these cards to strengthen your position.
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ag.gameitem.lastUpdated: 2025-05-12 10:40:04.215