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Battle For Souls (2013)

Mindestalter: 14
Spieleranzahl: 1 - 4
Verlag: Robert Burke Games
Spiel-Designer: Robert Burke
KÜnstler: Johannes Vermeer, Hieronymus Bosch, Henry Fuseli, Pieter Bruegel the Elder, Peder Severin Krøyer, Svilen Kostadinov, Quentin Matsys, Dante Gabriel Rossetti, Luis Francisco, Viktor Vasnetsov, Vasily Grigorevich Perov, Sir Peter Paul Rubens, François Gérard, Titian, Francisco de Zurbarán, Limbourg Brothers, Joel Dorman Steele, Jean Benner, Esther Baker Steele, Andrea Mantegna, Michael Pacher, Annibale Carracci, Pietro de Cortona, Hans Holbein, the Younger, Alonso Miguel de Tovar, John William Godward, Carl Larsson, Caravaggio, Albert Gustaf Aristides Edelfelt, Fra Angelico, Cornelis Galle, the Elder, Christian Reuter, Michelangelo, George F. Watts, Arnold Böcklin, Ernst Josephson, Bartolomé Esteban Murillo, Taddeo di Bartolo, Martin Schongauer, Jean-Léon Gérôme, William Holman Hunt, Hans Memling, William Blake, Raphael (I), Ford Madox Brown, Claudio Coello, Juan Correa, Luis Ricardo Falero, Ilya Repin, Gustave Doré, Michiel Van Coxie, Rembrandt van Rijn, Maria Wiik, Guido Reni, Francesco del Cossa, Nicolas Poussin, Anders Leonard Zorn, Niklaus Manuel, Pietro Perugino, Richard Bergh, Miguel Cabrera, Hans Baldung, William Bouguereau, François-Guillaume Ménageot, Evelyn De Morgan, Albrecht Dürer, Giovanni Battista Salvi da Sassoferrato, Frans Luycx, James Powell (II)
Mechaniken: Push Your Luck, Hand Management, Deck, Bag, and Pool Building, Team-Based Game, Set Collection
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Battle For Souls is a card game pitting the seven archangels of heaven versus the seven princes of hell in a fight for the eternal souls of humankind.
In the game, 1, 2, or 4 players choose the side of heaven or the side of hell. Each side will battle for 28 souls, which are worth victory points. Players add holy or unholy points on the souls in play based on how they use temptation, virtue, sin, intercession, holy relic, unholy relic, angel and devil cards. Earn enough holy points, and when the soul is reaped it goes to heaven, earning the side of good victory points; earn enough unholy points, and when the soul is reaped it goes to hell, earning the side of evil victory points. If a soul does not earn enough holy or unholy points and is reaped, it goes to purgatory where its victory points are not counted.
Guiding a soul to complete purity or complete darkness before death and final judgment adds a new archangel or prince of hell to a player's arsenal. Influence on souls can be spent for more powerful cards that have special abilities, and allow a player to gain souls more quickly.
Many strategic decisions impact play. Strategies include focusing on gaining more help from heaven or hell to increase your power, working to reap souls quickly from the start with little intervention from the angelic and demonic hordes, or balancing your play to ensure victory.
Sin, Intercession, and Relic cards can be purchased for beneficial effects at the cost of holy and unholy points. These help to make for deep gameplay and excellent risk-reward scenarios. Invest in these cards to strengthen your position.
In the game, 1, 2, or 4 players choose the side of heaven or the side of hell. Each side will battle for 28 souls, which are worth victory points. Players add holy or unholy points on the souls in play based on how they use temptation, virtue, sin, intercession, holy relic, unholy relic, angel and devil cards. Earn enough holy points, and when the soul is reaped it goes to heaven, earning the side of good victory points; earn enough unholy points, and when the soul is reaped it goes to hell, earning the side of evil victory points. If a soul does not earn enough holy or unholy points and is reaped, it goes to purgatory where its victory points are not counted.
Guiding a soul to complete purity or complete darkness before death and final judgment adds a new archangel or prince of hell to a player's arsenal. Influence on souls can be spent for more powerful cards that have special abilities, and allow a player to gain souls more quickly.
Many strategic decisions impact play. Strategies include focusing on gaining more help from heaven or hell to increase your power, working to reap souls quickly from the start with little intervention from the angelic and demonic hordes, or balancing your play to ensure victory.
Sin, Intercession, and Relic cards can be purchased for beneficial effects at the cost of holy and unholy points. These help to make for deep gameplay and excellent risk-reward scenarios. Invest in these cards to strengthen your position.
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ag.gameitem.lastUpdated: 2025-05-12 10:40:04.215