Kitty Kitty Meow Meow (2019)

Playtime: 45
Min. Age: 6
Number of Players:
2 - 6
Publisher:
(Self-Published)
Designers:
Eric Crowe
Artists:
Unknown
Mechanics:
Take That
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Kitty Kitty Meow Meow is an all ages card and dice game where the champion of the game collects the most kitties. Players gather kitties from the clowder; then trade, steal, and get even more kitties. Watch out for Crazy Kitty Clashes!
Before starting, spread all of the kitty cards in the center of the table and each player will take 3 kitties. These are placed face down in front of the player. Shuffle the action cards and place then in a pile near the kitty cards.
On a player's turn, they will draw one action card. If it is green, play right away and do what it says (have a kitty clash, look at another player's kitties, etc). If it is blue, the player will hold on to the card until they are involved in a kitty clash. Blue cards help in kitty clashes to give an extra die, end the clash, roll again if you don't win, etc.
When a player draws the pink Sleepy Time card, the round ends and all players count up the number of points on all their kitties. The player with the most points wins. Rules suggest playing 5 rounds.
Before starting, spread all of the kitty cards in the center of the table and each player will take 3 kitties. These are placed face down in front of the player. Shuffle the action cards and place then in a pile near the kitty cards.
On a player's turn, they will draw one action card. If it is green, play right away and do what it says (have a kitty clash, look at another player's kitties, etc). If it is blue, the player will hold on to the card until they are involved in a kitty clash. Blue cards help in kitty clashes to give an extra die, end the clash, roll again if you don't win, etc.
When a player draws the pink Sleepy Time card, the round ends and all players count up the number of points on all their kitties. The player with the most points wins. Rules suggest playing 5 rounds.
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ag.gameitem.lastUpdated: 2025-05-05 00:43:57.388