Dungeon Brawler (2019)

Playtime: 45
Min. Age: 13
Number of Players:
1 - 4
Publisher:
Hypercube Games
Designers:
Patrick Petersen,
Joey Turco
Artists:
Ryan Long
Mechanics:
Move Through Deck,
Action Queue,
Role Playing,
Deck, Bag, and Pool Building,
Solo / Solitaire Game,
Turn Order: Stat-Based,
Hand Management,
Variable Player Powers,
Cooperative Game,
Relative Movement
This game is currently not traded on the marketplace:
This game is currently not listed on the marketplace. If you want to sell yours, please add it to the marketplace.
Marketplace
Show Description Show Comments Price Trend
Dungeon Brawler takes the dungeon crawl game genre and mashes it with side-scrolling beat 'em up brawler arcade games from the 80's and 90's. Players each control a hero, arrange them in a formation, and prepare for the oncoming waves of monsters, traps, treasure, etc. If they can survive this automatically-advancing onslaught, then they win as a team. This is not your father's "move-and-attack" dungeon crawler: by combining deck-building elements with a blazingly fast "conveyor belt" mechanic, this game has deep tactics, but plays incredibly quickly.
Each player controls one hero. Each hero represents a different theme: chaos, order, harmony, or discipline. Their hero choice decides their starting deck of cards. Each different theme has a different playstyle, but also informs what future cards they can add to their deck. But, the players are not locked into these themes - they can combine others into their decks to create new twists and combinations on classic fantasy characters. These heroes line up in a row, with the “marching order” formation extremely tactically important. Don’t worry, they can (and will) rearrange throughout the game.
Across from the party line-up is the deadly dungeon itself. Whenever a card is removed from the dungeon, be it by killing a monster, overcoming a challenge, or taking some treasure, the dungeon automatically shifts towards the players and refills the missing card. This way, the game is incredibly fast-paced: no moving, exploring, or down-time. This dungeon is coming at you full-speed!
Fighting is resolved by playing unique combinations of cards, but be careful! Your hand of cards is also your lifebar! Overextend and you’ll leave yourself vulnerable.
—description from the publisher
Each player controls one hero. Each hero represents a different theme: chaos, order, harmony, or discipline. Their hero choice decides their starting deck of cards. Each different theme has a different playstyle, but also informs what future cards they can add to their deck. But, the players are not locked into these themes - they can combine others into their decks to create new twists and combinations on classic fantasy characters. These heroes line up in a row, with the “marching order” formation extremely tactically important. Don’t worry, they can (and will) rearrange throughout the game.
Across from the party line-up is the deadly dungeon itself. Whenever a card is removed from the dungeon, be it by killing a monster, overcoming a challenge, or taking some treasure, the dungeon automatically shifts towards the players and refills the missing card. This way, the game is incredibly fast-paced: no moving, exploring, or down-time. This dungeon is coming at you full-speed!
Fighting is resolved by playing unique combinations of cards, but be careful! Your hand of cards is also your lifebar! Overextend and you’ll leave yourself vulnerable.
—description from the publisher
We currently have no price data for this game.
Related Games
ag.gameitem.lastUpdated: 2025-05-04 05:48:30.515