Rostov: The First Soviet Counter-Attack, 1941 (1979)

Playtime: 90
Min. Age: 12
Number of Players:
2
Publisher:
SPI (Simulations Publications, Inc.)
Designers:
John H. Butterfield,
Redmond A. Simonsen
Artists:
Redmond A. Simonsen
Mechanics:
Dice Rolling,
Zone of Control,
Ratio / Combat Results Table,
Hexagon Grid,
Movement Points
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Rostov: The First Soviet Counter-Attack, 1941 is a division/regiment level simulation of the German drive across the Donets Basin in the fall of 1941. Army Group South, accompanied by various Axis-Allied Armies, attempted to seize the valuable communications junction at Rostov and establish bridgeheads across the Donets and lower Don rivers. In the fighting around Rostov, the Germans suffered their first strategic setback in their campaign against Russia, as the Soviet Army drove the German mechanized spearhead from this vital area. The Axis Player controls all the German and Axis-allied (Rumanian, Hungarian, Italian and Slovakian) units; the Soviet Player controls all the Soviet units.
This marks the sixth installment in SPI's Moment in Conflict Series for the Army Group South Game System. Rostov is an operational simulation, which recreates the pivotal battle of Rostov in 1941. A battle which saw the Germans actually take hold of Rostov, only to be driven out within weeks by wave after wave of Soviet attacks.
Game Scale:
Game Turn: 2 days
Hex: 10.5 miles / 17 kilometers
Units: Regiment to Corps
Game Inventory:
One 17 x 22" five-color mapsheets
One dual-side printed countersheet (200 1/2" counters)
One 8-page Army Group South rulebook
One 4-page Rostov rulebook
Two dual-side printed Army Group South Charts & Tables
Solitaire Playability: High
Complexity Level: Medium
Players: 2 or more
Playing Time: 3-6 hours
This marks the sixth installment in SPI's Moment in Conflict Series for the Army Group South Game System. Rostov is an operational simulation, which recreates the pivotal battle of Rostov in 1941. A battle which saw the Germans actually take hold of Rostov, only to be driven out within weeks by wave after wave of Soviet attacks.
Game Scale:
Game Turn: 2 days
Hex: 10.5 miles / 17 kilometers
Units: Regiment to Corps
Game Inventory:
One 17 x 22" five-color mapsheets
One dual-side printed countersheet (200 1/2" counters)
One 8-page Army Group South rulebook
One 4-page Rostov rulebook
Two dual-side printed Army Group South Charts & Tables
Solitaire Playability: High
Complexity Level: Medium
Players: 2 or more
Playing Time: 3-6 hours
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ag.gameitem.lastUpdated: 2025-05-10 05:24:42.609