Raketou do Vesmiru (1960)
Playtime: 90
Min. Age: 8
Number of Players:
2 - 4
Publisher:
(Unknown)
Designers:
Unknown
Artists:
Unknown
Mechanics:
Action / Event,
Race
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Raketou do Vesmiru (English translation "Rocket Into Space") is a space race board game for 2-4 players from earth to mars and back. Unknown publisher, this game was produced in Czechoslovakia before manned space flight in 1961.
The game see players with 2 wooden rockets each. One of the rockets is an auxiliary rocket used only if needed when reaching a space station. Players leave earth and progress along a path to the space station (space 95), then mars (space 132) and back to earth (space 183), landing at each place by exact count. The wonderfully futuristic space graphics on the large board (68 x 45cm) has red numbered spaces that cause delays for the traveler, such as Oxygen leaks, magnetic interference and rogue rockets.
Most interesting with this game is instead of a dice to decide player movement a "Rocket Range" determines the count. This is similar to the Carnival Strongman game using a hammer to hit the bell. In Raketou do Vesmiru a wooden rocket slides on a steel rod when released from a spring. The top of the rocket continues along the rod and stops at a number(1 - 10)that determines a players move. If a player launches the rocket too hard, it hits a bell at the top of the "Rocket Launcher" and the player has to move back 10 spaces.
The winner of the game is the player to get to mars and return to earth first.
—user summary
The game see players with 2 wooden rockets each. One of the rockets is an auxiliary rocket used only if needed when reaching a space station. Players leave earth and progress along a path to the space station (space 95), then mars (space 132) and back to earth (space 183), landing at each place by exact count. The wonderfully futuristic space graphics on the large board (68 x 45cm) has red numbered spaces that cause delays for the traveler, such as Oxygen leaks, magnetic interference and rogue rockets.
Most interesting with this game is instead of a dice to decide player movement a "Rocket Range" determines the count. This is similar to the Carnival Strongman game using a hammer to hit the bell. In Raketou do Vesmiru a wooden rocket slides on a steel rod when released from a spring. The top of the rocket continues along the rod and stops at a number(1 - 10)that determines a players move. If a player launches the rocket too hard, it hits a bell at the top of the "Rocket Launcher" and the player has to move back 10 spaces.
The winner of the game is the player to get to mars and return to earth first.
—user summary
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ag.gameitem.lastUpdated: 2025-05-04 01:24:03.024