Brass: Birmingham (2018)

Spielzeit: 120
Mindestalter: 14
Spieleranzahl:
2 - 4
Verlag:
PHALANX,
Giant Roc,
White Goblin Games,
Maldito Games,
Dexker Games,
TLAMA games,
Gém Klub Kft.,
CMON Global Limited,
Roxley,
CrowD Games,
Lord of Boards,
BoardM Factory,
Funforge,
Lanlalen,
Conclave Editora,
Arclight Games,
Board Game Rookie,
Rebel Sp. z o.o.,
盒拍工作室 Hepa Studio,
Ghenos Games
Spiel-Designer:
Matt Tolman,
Martin Wallace,
Gavan Brown
KÜnstler:
Lina Cossette,
Gui Landgraf,
Damien Mammoliti,
Matt Tolman,
David Forest,
Gavan Brown
Mechaniken:
Multi-Use Cards,
Hand Management,
Market,
Income,
Tags,
Turn Order: Stat-Based,
Network and Route Building,
Loans,
Tech Trees / Tech Tracks,
Variable Set-up
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Brass: Birmingham is an economic strategy game sequel to Martin Wallace's 2007 masterpiece, Brass. Brass: Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution between the years of 1770 and 1870.
It offers a very different story arc and experience from its predecessor. As in its predecessor, you must develop, build and establish your industries and network in an effort to exploit low or high market demands. The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles.
Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game):
1) Build - Pay required resources and place an industry tile.
2) Network - Add a rail / canal link, expanding your network.
3) Develop - Increase the VP value of an industry.
4) Sell - Sell your cotton, manufactured goods and pottery.
5) Loan - Take a £30 loan and reduce your income.
Brass: Birmingham also features a new sixth action:
6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.)
It offers a very different story arc and experience from its predecessor. As in its predecessor, you must develop, build and establish your industries and network in an effort to exploit low or high market demands. The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles.
Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game):
1) Build - Pay required resources and place an industry tile.
2) Network - Add a rail / canal link, expanding your network.
3) Develop - Increase the VP value of an industry.
4) Sell - Sell your cotton, manufactured goods and pottery.
5) Loan - Take a £30 loan and reduce your income.
Brass: Birmingham also features a new sixth action:
6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.)
Wir haben leider momentan keine Preis-Informationen für dieses Spiel.
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ag.gameitem.lastUpdated: 2025-05-08 12:56:16.115