Dune CCG (1997)

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Playtime: 60
Min. Age: 0
Number of Players: 2 - 8
Publisher: Last Unicorn Games
Designers: Matthew Colville, Owen Seyler
Artists: John Monteleone, Larry Elmore, Zak Plucinski, Frank Kelly Freas, John Bridges, Stephen A. Daniele, John W. Pierard, Darryl Elliott, David Leri, Paolo Parente, Anthony Hightower, Don Hillsman II, Val Mayerik, Mark Zug, Mark Poole, Doug Chaffee, Christina Wald, David Fooden, Audrey Corman, Thomas Gianni, Ted Naifeh, Debbie Hughes, Cortney Skinner, Alan Pollack, Walter Velez, Corey Macourek, Brian Durfee, Randy Asplund-Faith, Mark Maxwell, Michael Apice, Ron Walotsky, Terry Pavlet, Doug Beekman
Mechanics: Victory Points as a Resource, Auction / Bidding, Deck Construction
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A collectible card game (CCG) set in the Dune universe. Players are the heads of Minor Houses (sponsored by one of the familiar factions, e.g. Atreides) attempting to become a Great House and join the Landsraad. To win, a player must acquire both 10 spice and 10 favor. There are four types of combat (called rites); Duels and Battle which can gain a player favor, and Intrigue and Arbitration which gain a player Solaris (money). Spice can be acquired through card effects or bought from a limited supply.

Online Play


OCTGN - Direct Link
CCG Workshop (no longer available)


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ag.gameitem.lastUpdated: 2025-05-07 04:16:28.326