Dune CCG (1997)

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Playtime: 60
Min. Age: 0
Number of Players: 2 - 8
Publisher: Last Unicorn Games
Designers: Matthew Colville, Owen Seyler
Artists: Christina Wald, Darryl Elliott, Anthony Hightower, John Bridges, Corey Macourek, Debbie Hughes, Mark Maxwell, Ron Walotsky, Don Hillsman II, David Fooden, Walter Velez, Terry Pavlet, Zak Plucinski, Doug Beekman, Randy Asplund-Faith, Larry Elmore, Frank Kelly Freas, David Leri, Alan Pollack, Val Mayerik, Audrey Corman, Thomas Gianni, Paolo Parente, Cortney Skinner, Mark Zug, Stephen A. Daniele, John Monteleone, Mark Poole, Doug Chaffee, Ted Naifeh, Michael Apice, John W. Pierard, Brian Durfee
Mechanics: Auction / Bidding, Victory Points as a Resource, Deck Construction
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A collectible card game (CCG) set in the Dune universe. Players are the heads of Minor Houses (sponsored by one of the familiar factions, e.g. Atreides) attempting to become a Great House and join the Landsraad. To win, a player must acquire both 10 spice and 10 favor. There are four types of combat (called rites); Duels and Battle which can gain a player favor, and Intrigue and Arbitration which gain a player Solaris (money). Spice can be acquired through card effects or bought from a limited supply.

Online Play


OCTGN - Direct Link
CCG Workshop (no longer available)


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ag.gameitem.lastUpdated: 2025-05-07 04:16:28.326