Dune CCG (1997)

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Playtime: 60
Min. Age: 0
Number of Players: 2 - 8
Publisher: Last Unicorn Games
Designers: Matthew Colville, Owen Seyler
Artists: Cortney Skinner, Christina Wald, Mark Poole, John Bridges, Terry Pavlet, Brian Durfee, Stephen A. Daniele, Darryl Elliott, John W. Pierard, David Fooden, David Leri, Doug Chaffee, Thomas Gianni, Walter Velez, Ted Naifeh, Michael Apice, Paolo Parente, Larry Elmore, Anthony Hightower, Audrey Corman, Val Mayerik, Don Hillsman II, Debbie Hughes, Corey Macourek, Frank Kelly Freas, Ron Walotsky, Mark Maxwell, Zak Plucinski, Mark Zug, Alan Pollack, Doug Beekman, Randy Asplund-Faith, John Monteleone
Mechanics: Deck Construction, Victory Points as a Resource, Auction / Bidding
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A collectible card game (CCG) set in the Dune universe. Players are the heads of Minor Houses (sponsored by one of the familiar factions, e.g. Atreides) attempting to become a Great House and join the Landsraad. To win, a player must acquire both 10 spice and 10 favor. There are four types of combat (called rites); Duels and Battle which can gain a player favor, and Intrigue and Arbitration which gain a player Solaris (money). Spice can be acquired through card effects or bought from a limited supply.

Online Play


OCTGN - Direct Link
CCG Workshop (no longer available)


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ag.gameitem.lastUpdated: 2025-05-07 04:16:28.326