Daimyo's Fall: Dice Tuners (2020)
Playtime: 40
Min. Age: 12
Number of Players:
2 - 4
Publisher:
Axis Mundi
Designers:
Enrica Axis Mundi,
Francesco Axis Mundi
Artists:
Enrica Axis Mundi,
Francesco Axis Mundi
Mechanics:
Take That,
Dice Rolling,
Hand Management,
Variable Player Powers
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Daimyo's Fall - Dice Tuners is a fast-paced anime combat game for 2-4 players. Recruit the best warriors and fight in close quarter battles against multiple opponents.
Choose your guard and counter the attacks that will come from each direction. The position of players around the table actually matters, like in a real melee fight you have to raise your guard against your fearful opponents, choosing a parry maneuver for each incoming attack.
A round is divided in 3 turns, in each turn dice are rolled by the first player. There are 3 types of dice, each type representing a guard (high>mid>low>high) and a type of action (attack, defense, sheathe).
Players can choose only one die per turn and they place it in one of the three directions, determining how they will parry the incoming attacks and strike back from each direction that turn.
The leftover die determines the type of card that can be played that turn, but be careful: you'll need those cards to recruit new heroes in the next round, so carefully choose which ones to keep in your hand and which to play.
When a hero suffers a wound, the player who inflicted it gains a point. The game ends in 3 rounds. At the end of the game, the highest score wins.
Choose your guard and counter the attacks that will come from each direction. The position of players around the table actually matters, like in a real melee fight you have to raise your guard against your fearful opponents, choosing a parry maneuver for each incoming attack.
A round is divided in 3 turns, in each turn dice are rolled by the first player. There are 3 types of dice, each type representing a guard (high>mid>low>high) and a type of action (attack, defense, sheathe).
Players can choose only one die per turn and they place it in one of the three directions, determining how they will parry the incoming attacks and strike back from each direction that turn.
The leftover die determines the type of card that can be played that turn, but be careful: you'll need those cards to recruit new heroes in the next round, so carefully choose which ones to keep in your hand and which to play.
When a hero suffers a wound, the player who inflicted it gains a point. The game ends in 3 rounds. At the end of the game, the highest score wins.
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ag.gameitem.lastUpdated: 2025-05-09 02:48:05.127