Missile Command (2004)
Playtime: 10
Min. Age: 0
Number of Players:
2 - 10
Publisher:
IcehouseGames,
(Web published)
Designers:
Geoff Hanna
Artists:
Unknown
Mechanics:
Secret Unit Deployment
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Each player secretly chooses 24 “Missiles” (pyramids), eight of each size, and combines them into a Battery of eight “Missile Silos” (stacks of pyramids).
Each player also secretly conceals their President and Vice President tokens under one or two of the Missile Silos.
Players take turns launching one Missile (removing one pyramid from one stack) at one specific exposed Missile in an enemy Battery. Both pyramids are discarded exposing whatever is underneath.
Eventually, the Silo protecting the President is exhausted and the President herself is exposed. Once exposed, the President can be struck by an enemy Missile, eliminating the owning player.
Play continues until only one President remains (one player winner) – OR – all remaining Presidents are exposed at the same time (a draw).
Game System
Icehouse Pieces
Design Competitions
Ice Game Design Competition - Entry in 1st Competition
Each player also secretly conceals their President and Vice President tokens under one or two of the Missile Silos.
Players take turns launching one Missile (removing one pyramid from one stack) at one specific exposed Missile in an enemy Battery. Both pyramids are discarded exposing whatever is underneath.
Eventually, the Silo protecting the President is exhausted and the President herself is exposed. Once exposed, the President can be struck by an enemy Missile, eliminating the owning player.
Play continues until only one President remains (one player winner) – OR – all remaining Presidents are exposed at the same time (a draw).
Game System
Icehouse Pieces
Design Competitions
Ice Game Design Competition - Entry in 1st Competition
We currently have no price data for this game.
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ag.gameitem.lastUpdated: 2025-05-09 18:59:55.645