Do Not Disturb (2024)
Playtime: 15
Min. Age: 8
Number of Players:
2 - 5
Publisher:
Naivina
Designers:
Tobia Botta
Artists:
Lisa Vertuani,
Arianna Vertuani
Mechanics:
Cooperative Game
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In Do Not Disturb Players search for ancient treasures defying the Pharaoh's curse.
Setup: randomly lay 7 cards face down on the table (doors), one for each symbol on the back. The other cards are dealt among players to form their hand. By deduction, players have partial information about the contents of the 'doors' (because the cards in their hand, are not on the table).
Game: It is a cooperative game. Without speaking, on their turn, players can move the 7 cards on the table, either up (STOP) or down (OK), to communicate with other players which doors they would enter and which doors they would not enter. The 'expedition leader' of the round must take responsibility for entering the chosen doors, revealing the contents of the cards, hoping to find maps that will lead them to the treasures and trying to avoid Pharaoh's curses that may stop their search.
End: Players win if they can reach the treasure halls (by winning three consecutive rounds) and find at least one treasure (each map not found, because it was hidden behind doors players decided not to enter, reduces the treasure halls they can reach).
—description from the publisher
Setup: randomly lay 7 cards face down on the table (doors), one for each symbol on the back. The other cards are dealt among players to form their hand. By deduction, players have partial information about the contents of the 'doors' (because the cards in their hand, are not on the table).
Game: It is a cooperative game. Without speaking, on their turn, players can move the 7 cards on the table, either up (STOP) or down (OK), to communicate with other players which doors they would enter and which doors they would not enter. The 'expedition leader' of the round must take responsibility for entering the chosen doors, revealing the contents of the cards, hoping to find maps that will lead them to the treasures and trying to avoid Pharaoh's curses that may stop their search.
End: Players win if they can reach the treasure halls (by winning three consecutive rounds) and find at least one treasure (each map not found, because it was hidden behind doors players decided not to enter, reduces the treasure halls they can reach).
—description from the publisher
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ag.gameitem.lastUpdated: 2025-05-10 11:49:04.113