Altar Card Game (2022)
Spielzeit: 60
Mindestalter: 10
Spieleranzahl:
2
Verlag:
Abalance
Spiel-Designer:
Lucien Jeanprêtre,
Valentin Schneeberger,
Yannick Wehrli
KÜnstler:
Marc Ferrario
Mechaniken:
Card Play Conflict Resolution,
Hand Management,
Variable Player Powers,
Deck Construction
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Altar is a card game where two players face off using a 40-card deck selected from an online database. Each deck can contain up to 3 copies of the same card, unless specified otherwise.
In Altar, each player embodies an Infanteer, a being capable of materializing the energy of the Dream Plane in the real world through Altars, powerful machines of unknown technology created by a forgotten civilization. The Dreams (represented by cards) generated by the Infanteers belong to one of six different Pulses: Order, Chaos, Truth, Lies, Life, and Death. The Pulses can be seen as fundamental ways of understanding the surrounding world. Each Pulse has its own identity and primary strategy to win a game. Truth seeks to triumph through cooperation and territorial control; Chaos is willing to sacrifice its own forces to lead to the opponent's loss; Death manipulates the flow of life to destroy the opponent's resources; Life is a quiet force that focuses on strengthening its allies; Lies uses trickery and traps to gain the upper hand; Order loves... to maintain order at any cost. A deck can contain cards from any number of Pulses.
One after the other during their turn, each player places cards from their hand on the field and activates their abilities to eliminate cards from the opponent's deck. A player automatically loses the game as soon as their deck no longer contains any cards.
—description from the publisher
In Altar, each player embodies an Infanteer, a being capable of materializing the energy of the Dream Plane in the real world through Altars, powerful machines of unknown technology created by a forgotten civilization. The Dreams (represented by cards) generated by the Infanteers belong to one of six different Pulses: Order, Chaos, Truth, Lies, Life, and Death. The Pulses can be seen as fundamental ways of understanding the surrounding world. Each Pulse has its own identity and primary strategy to win a game. Truth seeks to triumph through cooperation and territorial control; Chaos is willing to sacrifice its own forces to lead to the opponent's loss; Death manipulates the flow of life to destroy the opponent's resources; Life is a quiet force that focuses on strengthening its allies; Lies uses trickery and traps to gain the upper hand; Order loves... to maintain order at any cost. A deck can contain cards from any number of Pulses.
One after the other during their turn, each player places cards from their hand on the field and activates their abilities to eliminate cards from the opponent's deck. A player automatically loses the game as soon as their deck no longer contains any cards.
—description from the publisher
Wir haben leider momentan keine Preis-Informationen für dieses Spiel.
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ag.gameitem.lastUpdated: 2025-05-10 20:17:10.27