Green Plastic Massacre (1991)
Playtime: 0
Min. Age: 0
Number of Players:
2
Publisher:
Warp Spawn Games
Designers:
Lloyd Krassner
Artists:
Unknown
Mechanics:
Unknown
This game is currently not traded on the marketplace:
This game is currently not listed on the marketplace. If you want to sell yours, please add it to the marketplace.
Marketplace
Show Description Show Comments Price Trend
“Combat rules for plastic Army men."
"Armies start at opposite ends of the room. Turn Sequence: Each figure gets to move once and attack once per turn. Mortars, machine guns & artillery can either move or attack during a turn.”
Several different combat resolution mechanisms are included in the rules. The mechanism to be used depends on the nature of the attacking unit. For instance, a submachinegun attack is resolved as follows: “Standing 15 feet away from the target throw 3 marbles simultaneously.” On the other hand, for a flamethrower: “Stand over the attacker. Drop a tennis ball from the tip of your nose.”
In addition, a six-sided die is rolled to determine what means is used to resolve hand-to-hand attacks between infantry units within two inches of each other. The die roll may call for these conflicts to be resolved by means such as arm wrestling, a staring contest, or rock-paper-scissors.
The “Safety Rules” note that players should wear goggles at all times.
"Armies start at opposite ends of the room. Turn Sequence: Each figure gets to move once and attack once per turn. Mortars, machine guns & artillery can either move or attack during a turn.”
Several different combat resolution mechanisms are included in the rules. The mechanism to be used depends on the nature of the attacking unit. For instance, a submachinegun attack is resolved as follows: “Standing 15 feet away from the target throw 3 marbles simultaneously.” On the other hand, for a flamethrower: “Stand over the attacker. Drop a tennis ball from the tip of your nose.”
In addition, a six-sided die is rolled to determine what means is used to resolve hand-to-hand attacks between infantry units within two inches of each other. The die roll may call for these conflicts to be resolved by means such as arm wrestling, a staring contest, or rock-paper-scissors.
The “Safety Rules” note that players should wear goggles at all times.
We currently have no price data for this game.
Related Games
ag.gameitem.lastUpdated: 2025-05-10 20:29:00.867