The Vibe (2025)
Playtime: 20
Min. Age: 8
Number of Players:
2 - 6
Publisher:
Uloomi
Designers:
Jacob Jaskov
Artists:
Unknown
Mechanics:
Ordering,
Communication Limits,
Cooperative Game,
Deduction
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In this collaborative game, players take turns taking on the role of "The Vibe," selecting a theme and arranging pictures in a specific order to provide clues.
The postcard-sized cards with pictures are arranged from left to right, indicating how well they fit the chosen theme — from least to most fitting.
The other players, the "Mind Readers," then try to guess the theme based on the sequence of pictures.
The game's challenge comes from The Vibe's selection of artwork, where each picture carries just the right amount of ambiguity to encourage thoughtful discussion and interpretation.
Different volumes:
Each volume of The Vibe includes 64 large postcard-sized cards, featuring diverse and evocative imagery on one side and thematic words on the other.
The first volume offers a blend of classic and quirky art from around the world, paired with a wide range of thematic words.
Later volumes explore specific topics and styles, with more closely related words, making the game more challenging and requiring sharper focus and greater attention to detail.
Volumes can be mixed and matched to create new and varied play experiences.
—description from the publisher
The postcard-sized cards with pictures are arranged from left to right, indicating how well they fit the chosen theme — from least to most fitting.
The other players, the "Mind Readers," then try to guess the theme based on the sequence of pictures.
The game's challenge comes from The Vibe's selection of artwork, where each picture carries just the right amount of ambiguity to encourage thoughtful discussion and interpretation.
Different volumes:
Each volume of The Vibe includes 64 large postcard-sized cards, featuring diverse and evocative imagery on one side and thematic words on the other.
The first volume offers a blend of classic and quirky art from around the world, paired with a wide range of thematic words.
Later volumes explore specific topics and styles, with more closely related words, making the game more challenging and requiring sharper focus and greater attention to detail.
Volumes can be mixed and matched to create new and varied play experiences.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-05-10 21:24:01.364