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People Squash (1991)
Playtime: 90
Min. Age: 10
Number of Players:
2
Publisher:
Tri Tac Games LLC (Tri Tac Talents)
Designers:
Richard Tucholka
Artists:
William Aksel Kuehl
Mechanics:
Variable Set-up,
Dice Rolling,
Measurement Movement,
Variable Player Powers,
Player Elimination
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The creatures of Blorb 212 were more than a match for the first explorers that tried to take over their world. When a series of attempts to colonize the planet failed, the company that had claimed Blorb 212 waited.
After a few years of planning, they began dropping Mecs and a host of other creatures and life forms to the Planet’s surface to rid it of the mutant monsters that lived there.
But this failed also and the company that would call the planet their own, decided on a final course of action. The next step was to create a vast army of high level executives and decision makers that had decided to colonize this awful place.
Like everything else tried on this arm pit of the Galaxy, the plan backfired.
The people dropped on Blorb began to attack everything, including themselves, as they mutated into new and even more bizarre forms.
EPILOGUE
From sea to scummy sea, Blorb 212 became a littered junk yard of dead MONSTERS, MECS, BUGS, MUTANTS, and PEOPLE. The monsters still hunted the world but many had talked to the human invaders. It was hard, but they realized what was at the root of their problem. Now, with their friends, the Humans, they would someday get even with the corporation who created this mess.
As the battles continued, they plotted...
—description from the publisher
The final entry in Tri-Tac's sometimes bizarre "Squash" series of self-sculpted tabletop-miniatures battle games.
In this installment, you sculpt your own human figurines from clay. Next, assign the figures game characteristics for "armor," movement, and weaponry. Then fight out battles on the tabletop using the Squash miniatures rules system. Optional rules include advanced weapons, initiative, and terrain.
—user summary
After a few years of planning, they began dropping Mecs and a host of other creatures and life forms to the Planet’s surface to rid it of the mutant monsters that lived there.
But this failed also and the company that would call the planet their own, decided on a final course of action. The next step was to create a vast army of high level executives and decision makers that had decided to colonize this awful place.
Like everything else tried on this arm pit of the Galaxy, the plan backfired.
The people dropped on Blorb began to attack everything, including themselves, as they mutated into new and even more bizarre forms.
EPILOGUE
From sea to scummy sea, Blorb 212 became a littered junk yard of dead MONSTERS, MECS, BUGS, MUTANTS, and PEOPLE. The monsters still hunted the world but many had talked to the human invaders. It was hard, but they realized what was at the root of their problem. Now, with their friends, the Humans, they would someday get even with the corporation who created this mess.
As the battles continued, they plotted...
—description from the publisher
The final entry in Tri-Tac's sometimes bizarre "Squash" series of self-sculpted tabletop-miniatures battle games.
In this installment, you sculpt your own human figurines from clay. Next, assign the figures game characteristics for "armor," movement, and weaponry. Then fight out battles on the tabletop using the Squash miniatures rules system. Optional rules include advanced weapons, initiative, and terrain.
—user summary
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ag.gameitem.lastUpdated: 2025-05-11 18:37:32.897