Spinominoes (2019)
Min. Age: 8
Number of Players: 1 - 2
Publisher: Move38
Designers: Daniel King
Artists: Unknown
Mechanics: Set Collection, Pattern Building
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Spinominoes is a turn-based, two-player game of making connections, played using the "Blinks" electronic game system.
Each of the game's hex tiles lights up with colors at random and the players take turns connecting pieces with the right color combination. If a player cannot make a legal connection, they must "spin" the unplayed Blinks until they can make one. When the game ends, the player who had to make the fewest spins is the winner.
SETUP:
Place all Blinks together in a cluster and set them all to the Spinner Widget. Take one Blink at random and separate it from the others. This Blink is the first "Spinomino" in play.
GAMEPLAY:
One at a time, remove a Spinomino from the unplayed pile and connect it to a Spinomino in play. Connecting faces must be the same color, and at least one must be blinking. This rule applies to any faces that are connected, which means placing Spinominoes in a cluster is impossible. If you cannot place a Spinomino, you may respin it.
WIN CONDITION:
The game ends when all Spinominoes have been connected legally. The first player to complete the game with the fewest possible respin wins.
Note: Spinominoes is best with a larger set of Blinks (12+) but is playable with as few as 6.
Each of the game's hex tiles lights up with colors at random and the players take turns connecting pieces with the right color combination. If a player cannot make a legal connection, they must "spin" the unplayed Blinks until they can make one. When the game ends, the player who had to make the fewest spins is the winner.
SETUP:
Place all Blinks together in a cluster and set them all to the Spinner Widget. Take one Blink at random and separate it from the others. This Blink is the first "Spinomino" in play.
GAMEPLAY:
One at a time, remove a Spinomino from the unplayed pile and connect it to a Spinomino in play. Connecting faces must be the same color, and at least one must be blinking. This rule applies to any faces that are connected, which means placing Spinominoes in a cluster is impossible. If you cannot place a Spinomino, you may respin it.
WIN CONDITION:
The game ends when all Spinominoes have been connected legally. The first player to complete the game with the fewest possible respin wins.
Note: Spinominoes is best with a larger set of Blinks (12+) but is playable with as few as 6.
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ag.gameitem.lastUpdated: 2025-05-13 08:10:07.322