Kaijudo (2012)
Mindestalter: 8
Spieleranzahl: 2
Verlag: Wizards of the Coast
Spiel-Designer: Andrew Finch, Mark Rosewater, Ryan Miller, Tom LaPille, Mons Johnson, Bill McQuillan, James Hata, Tyler Bielman, Mike Elliott
KÜnstler: Ittoku, Nakagawa, Eiji Kaneda, Ken Sugawara, Steve Prescott, Tsutomu Kawade, Seki, Okera, Nakoi Saito, Mikio Masuda, Katsuhiko Kojoh, Jason, Haccan, Yoko Tsukamoto, Dai, Hideaki Takamura, Dustmoss, Taro Yamazaki, Somen, D-Suzuki, Hippo, Takesi Kuno, Hiroyuki Tadokoro, Jesper Ejsing, Norikatsu Miyoshi, ZENTOYO, Miya, Yocky, Tomofumi Ogasawara, Iron Pot, Hisashi Momose, Yarunoca, Keita Hattori, Yoshio Sugiura, Masaki Hirooka, Tsuu, Hiroshi Tanigawa, Yusaku Nakaaki, Kairi Shoyama, Matt Dixon, Hikaru Ikusa, Daisuke Izuka, Syuichi Obata, Katsuya, Eva Widermann, Asai Genji, Akifumi Yamamoto, Masateru Ikeda, Hisanobu Kometani, Chris Seaman, Ryosuke Nishiyama, Nottsuo, Ozica, Youichi Kai, Wayne Reynolds, Soushi Hirose, Toshiaki Takayama, Akira Hamada, Ryoya Yuki, Mikumo, Hirokoria, Miho Midorikawa, Towa, Kou1, Atsushi Kawasaki, Sansyu
Mechaniken: Hand Management
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This is a reincarnation of TCG "Duel Masters" with some minor changes in rules.
Each player has a deck full of creatures and spells. The goal of the game is to finish an opponent with one of your creature's attacks. However, each player is protected by 5 shields, represented by face-down cards from a player's own deck. When your creature attacks an opponent (and is not blocked by another creature) it breaks one of his shields, and the shield card goes to the owner's hand. When your creature attacks a defenseless opponent, you win the game.
The game has some similarities with the grandfather of collectible card games - Magic: the Gathering, which is also made by Wizards of the Coast. However, it has two major differences:
1. There is no distinct card class for producing mana. The same cards, representing creatures and spells, can produce mana if placed in the Mana Zone instead of the Battle Zone. This removes what many see as a major flaw of Magic: the Gathering - "mana flood" and "mana screw".
2. There are no instant spells or activated abilities. Therefore, there are far fewer surprises for players from their opponents and also fewer tactical decisions during play. On the other hand, it plays quicker and can be easier for children to learn and understand. Even so, it has strong strategic aspects and fun deck building.
Each player has a deck full of creatures and spells. The goal of the game is to finish an opponent with one of your creature's attacks. However, each player is protected by 5 shields, represented by face-down cards from a player's own deck. When your creature attacks an opponent (and is not blocked by another creature) it breaks one of his shields, and the shield card goes to the owner's hand. When your creature attacks a defenseless opponent, you win the game.
The game has some similarities with the grandfather of collectible card games - Magic: the Gathering, which is also made by Wizards of the Coast. However, it has two major differences:
1. There is no distinct card class for producing mana. The same cards, representing creatures and spells, can produce mana if placed in the Mana Zone instead of the Battle Zone. This removes what many see as a major flaw of Magic: the Gathering - "mana flood" and "mana screw".
2. There are no instant spells or activated abilities. Therefore, there are far fewer surprises for players from their opponents and also fewer tactical decisions during play. On the other hand, it plays quicker and can be easier for children to learn and understand. Even so, it has strong strategic aspects and fun deck building.
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ag.gameitem.lastUpdated: 2025-05-14 04:04:22.431