Kaijudo (2012)
Min. Age: 8
Number of Players: 2
Publisher: Wizards of the Coast
Designers: Bill McQuillan, James Hata, Mons Johnson, Tyler Bielman, Andrew Finch, Ryan Miller, Mike Elliott, Tom LaPille, Mark Rosewater
Artists: Keita Hattori, Akira Hamada, Mikumo, ZENTOYO, Dai, Seki, Miya, Okera, Ken Sugawara, Tsutomu Kawade, Jason, Eva Widermann, Tomofumi Ogasawara, Soushi Hirose, Wayne Reynolds, Hirokoria, Takesi Kuno, Atsushi Kawasaki, Ittoku, Steve Prescott, Hippo, Asai Genji, Hikaru Ikusa, Ozica, Eiji Kaneda, Hisanobu Kometani, Yocky, Ryosuke Nishiyama, Sansyu, Syuichi Obata, Hiroyuki Tadokoro, Yoko Tsukamoto, Chris Seaman, Taro Yamazaki, Miho Midorikawa, Nakagawa, Masaki Hirooka, Katsuhiko Kojoh, Kou1, Jesper Ejsing, Yarunoca, Haccan, Towa, Yusaku Nakaaki, Toshiaki Takayama, Hisashi Momose, Yoshio Sugiura, Daisuke Izuka, Ryoya Yuki, Hiroshi Tanigawa, Tsuu, Iron Pot, Akifumi Yamamoto, Hideaki Takamura, Youichi Kai, D-Suzuki, Dustmoss, Norikatsu Miyoshi, Nakoi Saito, Katsuya, Kairi Shoyama, Masateru Ikeda, Matt Dixon, Nottsuo, Mikio Masuda, Somen
Mechanics: Hand Management
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This is a reincarnation of TCG "Duel Masters" with some minor changes in rules.
Each player has a deck full of creatures and spells. The goal of the game is to finish an opponent with one of your creature's attacks. However, each player is protected by 5 shields, represented by face-down cards from a player's own deck. When your creature attacks an opponent (and is not blocked by another creature) it breaks one of his shields, and the shield card goes to the owner's hand. When your creature attacks a defenseless opponent, you win the game.
The game has some similarities with the grandfather of collectible card games - Magic: the Gathering, which is also made by Wizards of the Coast. However, it has two major differences:
1. There is no distinct card class for producing mana. The same cards, representing creatures and spells, can produce mana if placed in the Mana Zone instead of the Battle Zone. This removes what many see as a major flaw of Magic: the Gathering - "mana flood" and "mana screw".
2. There are no instant spells or activated abilities. Therefore, there are far fewer surprises for players from their opponents and also fewer tactical decisions during play. On the other hand, it plays quicker and can be easier for children to learn and understand. Even so, it has strong strategic aspects and fun deck building.
Each player has a deck full of creatures and spells. The goal of the game is to finish an opponent with one of your creature's attacks. However, each player is protected by 5 shields, represented by face-down cards from a player's own deck. When your creature attacks an opponent (and is not blocked by another creature) it breaks one of his shields, and the shield card goes to the owner's hand. When your creature attacks a defenseless opponent, you win the game.
The game has some similarities with the grandfather of collectible card games - Magic: the Gathering, which is also made by Wizards of the Coast. However, it has two major differences:
1. There is no distinct card class for producing mana. The same cards, representing creatures and spells, can produce mana if placed in the Mana Zone instead of the Battle Zone. This removes what many see as a major flaw of Magic: the Gathering - "mana flood" and "mana screw".
2. There are no instant spells or activated abilities. Therefore, there are far fewer surprises for players from their opponents and also fewer tactical decisions during play. On the other hand, it plays quicker and can be easier for children to learn and understand. Even so, it has strong strategic aspects and fun deck building.
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ag.gameitem.lastUpdated: 2025-05-14 04:04:22.431