Snip Rössel-Sprung / Snip-Jagd (0)
Min. Age: 0
Number of Players: 2 - 4
Publisher: Austria Zigarettenfabrik, Chromolith Kunstdruckanstalt AG
Designers: Unknown
Artists: Unknown
Mechanics: Grid Movement, Roll / Spin and Move, Dice Rolling, Point to Point Movement
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Snip Rössel-Sprung (2 players)
Each player has 9 snips in 9 different colors. The snips of the players differ in their size. The goal of the game is to reach the opponents' 9 starting spaces with the snips of the same color (like in Salta). Movement is in knight-move forward and backwards on the grey and red spaces. Double moves are possible by jumping over friendly snips. If a snip has passed the red spaces into the opponents half of the game board, it can't return to its own half.
Snip-Jagd (2-4 Players)
Each player has 2 hunters, which start on the spaces marked with a "J" and a runner starting on the spaces marked with a "L". The players have to move their runner around the game board till it reaches its starting space again. Movement is determined by 2 dice. When a runner moves through an enemy's circle, he risks being caught by the two enemy hunters, which can't leave the circle. A runner may be caught by other runners, too. A caught runner returns to his starting space to begin anew. If a runner manages to catch a hunter, the hunter is out of the game permanently. The first runner to reach his starting space, after completing the track around the game board, wins the game.
—user summary
Each player has 9 snips in 9 different colors. The snips of the players differ in their size. The goal of the game is to reach the opponents' 9 starting spaces with the snips of the same color (like in Salta). Movement is in knight-move forward and backwards on the grey and red spaces. Double moves are possible by jumping over friendly snips. If a snip has passed the red spaces into the opponents half of the game board, it can't return to its own half.
Snip-Jagd (2-4 Players)
Each player has 2 hunters, which start on the spaces marked with a "J" and a runner starting on the spaces marked with a "L". The players have to move their runner around the game board till it reaches its starting space again. Movement is determined by 2 dice. When a runner moves through an enemy's circle, he risks being caught by the two enemy hunters, which can't leave the circle. A runner may be caught by other runners, too. A caught runner returns to his starting space to begin anew. If a runner manages to catch a hunter, the hunter is out of the game permanently. The first runner to reach his starting space, after completing the track around the game board, wins the game.
—user summary
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ag.gameitem.lastUpdated: 2025-05-15 05:48:34.479