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Cross Check (2023)

Bild zu $item.gameThumb0Url Playtime: 10
Min. Age: 13
Number of Players: 2
Publisher: Rampage Games LLC
Designers: Chris Rossetti
Artists: Chris Rossetti
Mechanics: Real-Time, Dice Rolling

“An intense real-time hockey experience that fits in your pocket!”

cross check  is a thrilling, head-to-head micro dice game that simulates the intensity of ice hockey. Using a team of eager players through three timed periods, block shots, check, and shoot by rolling your dice as quickly as you can. With both a unique shooting and a penalty mechanic the tension remains high, and each decision is critical. Games can even go to overtime and a shootout! Do you have what it takes to win?

cross check  is a must-have for every game library - it checks so many boxes in such a small package - yes, it all fits in a mint tin! 
Captures the intensity of Profession Hockey with real-time action? Check!
Simulates shifts in momentum? Check! 
Includes Overtime and Shootout rules? Check!  
Fits in your pocket and can go anywhere? Check! 
Plays in less than 10 minutes? Check!

OBJECTIVE - Outplay your opponent in a real-time, dice-chucking, hockey game simulation!

SETUP – Each team receives 4 full net tokens, 5 meeple players and 2 D6 of their color.

HOW TO PLAY – Roll simultaneously and continuously (in real-time) trying to score on your opponent and win the game before time runs out!

DICE ROLLS
SEVENS
BLOCK SHOT – Add back ½ net token
CHECK – Remove 1 opposing player

DOUBLES
SHOOT – If pip number is higher than sum of net tokens, remove 1 net token

DOUBLE 1’s
MOMENTUM PLAY – Reset 1 net token to full or replace 1 player
 
HOW TO SCORE
When opponent loses last net token you score! Yell Score and stop the clock. Both teams reset net tokens. Player tokens remain the same.

PENALTIES
When opponent loses all players, they receive a penalty. Yell Penalty and stop the clock. Opponent loses 2 full nets. Restart the clock and play on!

DELAYED PENALTY GOAL – Team doesn’t have enough full nets to satisfy penalty.
 
PERIODS
Countdown timer 2 minutes per period. Play 3 periods. You can adjust playtime and number of periods as necessary. At end of period, players and net tokens reset.
 
OVERTIME
If tied after 3 periods, start overtime. Each team gets 3 player tokens and 2 full net tokens. 60 second overtime.

SHOOTOUT
If still tied, each team receives 4 net tokens. Before each team rolls they must choose how many nets to wager. Each net reduces opponent roll by 2. Once a net is used it cannot be used again. After the wager, each team rolls both their D6. Higher score wins round. Play at least 3 rounds. Ties result in neither team scoring.
 
FAQ
-Only stop the Clock for Penalties, Goals, or End of Period.

-You cannot add players of a different color to your team.

-You cannot have more than 4 full nets at one time.



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ag.gameitem.lastUpdated: 2025-05-15 22:37:02.909