War in the Ice: The Battle for the Seventh Continent, 1991-92 (1978)

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Playtime: 360
Min. Age: 14
Number of Players: 2 - 3
Publisher: SPI (Simulations Publications, Inc.)
Designers: Philip S. Kosnett
Artists: Redmond A. Simonsen
Mechanics: Hexagon Grid, Dice Rolling
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War in the Ice is a future history simulation of a limited scale war for the energy resources of Antarctica between the world’s superpowers. A special scenario pits the Subterrans, a cryogenically frozen race from prehistory, against the modern forces. The desperate isolation of small units battling in desolation across a massive, cold wasteland is captured on a comprehensive map of Antarctica. Colorful cardboard playing pieces represent the strength and unique capabilities of military units and equipment.
Their movement, positioning, and engagement for battle are regulated by a superimposed hexagonal grid, which functions like a chessboard’s squares. Probability charts determine each combat’s outcome.

Contains: rules booklet and fictional historical simulation briefing; 400 die-cut cardboard playing pieces; one 22” x 34” soft map; and various play aids.
Level of Complexity: High
Average Playing Time: 1 to 10 hours
Suitability for Solitaire Play: Low

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ag.gameitem.lastUpdated: 2025-05-09 20:11:39.18